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Second and third days of Siggraph exhibition

I have been thinking about updating this blog everyday since Wednesday night but the time and circumstances have consistently kept me away from my computer.

The presentations of Vue 8 and talking to people about it continued on through those days. The most popular of my presentations was the ones about Vue in a Maya pipeline and my Prehistoric Visualization which was about DEMs (digital elevation models). But the one that got the biggest gasp from the audience was my matte painting, when I created some nebulas as part of the scene and then showed everyone. Hearing that, I have to admit, was pretty satisfying.

On Wed I got to go to the Intel booth to show off Vue 8. That was a bit scarier for me, since I was already very comfortable in the e-on software booth and the computer I’d actually be using was literally in a big black box behind me, and the demo real was out of my control except for me to nod to someone who’d knock on a door and make it happen. That all went very smoothly though, and Vue 8 showed very well to the audience, attracting more and more as the presentation continued. It was a basic overview, but I talked a bit too fast.

So I had some more time to see a few more of the exhibits. My publisher, Focal Press, and my editor were there. It was very fun to meet him.

The Pixar booth was giving away posters. I’m not sure if there were any other ones, but we got a poster for UP. I never did get that far, but Vladimir was there. There were a couple of motion capture booths, which were fun because they had dancers being followed in real time on screen by characters. The Xsens company just kitty corner from e-on software seemed to have the smoothest real time interface and used little motion sensor boxes. I suspect they are something like a stripped down Wii control. When I asked about working with Maya they said something about their proprietary software to capture it and were unclear about exporting. Another motion capture booth, don’t recall their name because they weren’t so close, seemed a bit choppier but came with a much lower price tag. Honestly, I think with just a bit of ingenuity you could rig one of these things up. It would be the software that would be difficult. But most 3D applications also have a scripting language. I can’t help but think it shouldn’t be too hard to do that either with a decent programmer.

I saw the cool Renderosity people. That’s a great community.

As well as selling 3D printers themselves, I found a couple of 3D printing services. One was aimed at other companies interested in larger models of things like buildings and were a pretty penny. But the other, Shapeways, did the brilliant thing that I knew someone would pick up on: they’re targeting the regular consumer. Their prices are reasonable, they have free shipping, and they have a store where you can buy other people’s designs or sell your own. It’s a nice business model.

The Siggraph Asia booth was giving away exquisite little metal bookmarks. Yes, of course. Gotta get the swag. We collected with an eye for the kids. Got some bubbles, LED bouncy balls, and a few other things. SCAD had a cool wooden USB drive. There was much better stuff out there but, as y’all know, I was working.

The e-on software team has had all of the presentations of Vue 8 and hopefully they will be available soon.

I must admit to getting tired, but of course anyone would be after hours of standing. What kept me energized was the great artists I met at the booth and the really cool e-on software people. It was even funner than I thought it would be, because of them.

All the preparation in the world can’t make up for the experience of really doing things, though. There is a lot I learned, and a lot I would change to improve the work I did there.

Next up: New Orleans.

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